I was responsible for the level art during this sequence of Andromeda’s final mission.
In world building, my responsibilities were mostly on independently defining the layout of the space using architecture and the placement of art decorations and setting up the lighting, during cinematic scenes. I worked closely with a level designer to present the story in the best possible way.
On the more technical side, I was also responsible for keeping the level performant with the use of occlusion and zone-based streaming.
Overall, this area was very fun to make as it had to be designed keeping in mind most of the abilities the player usually had access to were disabled.