I like to make cool levels for video games. The intersection of art and design.
- Level art owner of massive, multi-mission levels involving 7+ designers and 3other artists
- Facilitated collaboration between art & design from early concept stages and onward, ensuring the level fulfills the needs of 10+ discrete mission pods
- Effectively organized and delegated tasks to up to 3 other artists as development advanced to a more polished state
- Sole developer of multiplayer map CP_Coldfront using Valve Hammer Editor
- Coldfront was shipped as an official map as part of TF2's Engineer Update