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Eric Wong
Eric Wong
World Builder - Environment Artist
Edmonton, Canada

Summary

I like to make cool levels for video games. The intersection of art and design.

Skills

3D ModelingTexturingLayout art and designLighting and compositionInter-disciplinary CollaborationAutonomous Work

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Hammer
Hammer

Productions

    • Video Game
      Mass Effect Legendary Edition
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Bioware
    • Video Game
      Anthem
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Bioware
    • Video Game
      Mass Effect Andromeda
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Bioware
    • Video Game
      Dragon Age: Inquisition
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Bioware

Experience

  • Environment Artist at Bioware
    Edmonton, Canada
    January 2013 - August 2023

    - Level art owner of massive, multi-mission levels involving 7+ designers and 3other artists

    - Facilitated collaboration between art & design from early concept stages and onward, ensuring the level fulfills the needs of 10+ discrete mission pods

    - Effectively organized and delegated tasks to up to 3 other artists as development advanced to a more polished state

  • Community Level Designer at Valve Software
    April 2010 - April 2010

    - Sole developer of multiplayer map CP_Coldfront using Valve Hammer Editor

    - Coldfront was shipped as an official map as part of TF2's Engineer Update